Magic Item Policy
Any character registering for an Alliance Atlanta LARP event will be restricted to registering 60 total ritual effects or fewer while also following the standard rules on LCO transferable items (up to 20 ritual effects from other chapter LCO items).
At this time items marked as “staff” will be accepted on a case by case basis after review.
Only standard effects which are made utilizing the Alliance Ritual system will be eligible to be used for any Alliance Atlanta LARP event.
All flaws on items generated outside of the Atlanta chapter will only be allowed on a case by case basis after review.
When you arrive at logistics to check in, you must bring all three components of your item: it must be registered in the CMA, you must have the physical item tag, and you must provide the physrep. Only when all three are present will your item be considered valid and usable during the event.
Magic items that are not registered in the CMA cannot be used at an event. While we recognize that players may act in good faith, we expect everyone to demonstrate good sportsmanship in how items are transported, sold, traded, stolen (In play) and—when necessary—set aside if they are not properly registered.